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Thread: Atlas Announcements

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    Ocean Dweller Administrator Surfer Liam's Avatar
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    Default Atlas Announcements

    Onmyo is rich and the great eight Kua of Onmyo have deep histories and diverse cultures. Many millennia have molded and carved out what we know as the Storm, Forge, Valley, Heaven, Aurora, Squall, Chasm, and Plains Kua. Their stories are multifaceted in historical fact and lore; some instances we can only rely on word of mouth, others have been documented and stored deep within the libraries of the Heaven Kua, or the catacombs of the Forge Kua, or have been lost in the Great Fire of the Plains, or buried deep by massive avalanches in the Aurora Kua.

    Here, the rumors amass. They congregate to show the history and present doings of the Kua of Onmyo. This is where the simple folk can be updated on the interworkings of Onmyo. Some may see these updates effect them directly in their quests, while others' quests may influence what happens world wide. Some updates might be ground shaking, while others simply informative.

    Keep updated, keep seeking, keep searching, and keep questing! Onmyo is rich; prosper on its bounty!!

    --><--
    ^^^Click the Pyukumuku for my URPG Stats^^^


    Mako | Morru 07/27/2017
    Marlon is literally @ Liam









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    Ocean Dweller Administrator Surfer Liam's Avatar
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    The Squall Kua



    Geography

    For reference to the actual land shape of the continent look here; the light/dark blue background is the ocean, and the colored symbol is the land. This is not exact, but a rough shape of Onmyo, like how France is a "hexagon".


    In the northwest, bordering the Chasm Kua, cliffs break and fall downward-- the rains from the monsoons dowse them almost constantly. Rapid rivers create massive waterfalls that break and crush the rocks beneath; small caves and hidden grottos can be found sporadically around this land. These cliffs are lush with what plant can stay rooted in this rugged terrain as most find it inhospitable. This area is prone to mud and landslides as the cliffs from the Chasm Kua succumb to the torrent rains of the Squall. These cliffs eventually erode down into bluffs and a delta plain.

    Rolling hills and bluffs make the northeast of the Squall Kua, as raging rivers carve their way through. White water, always pummeling the land, leaves behind massive scars in the form of giant cave systems. Dark Pokemon thrive amongst the cliffs, but much more so here in the caves and bluffs. The rivers eventually spill out into the massive river that splits the Squall Kua from the Aurora Kua known to the locals of the Squall as the Kawakyojin, or the Great River.

    The sheer cliffs that line the face of the kua against the ocean break the storm thrashed waves; they stand firm against the ravage seas along the Squall Kua's coastline, but the land inward, from central to southeastern part of the kua falls quickly into a large swampy marshland. This wetland holds bogs, mysterious areas where fogs trick people into getting lost, massive floods, tall reeds and marsh flora, and creatures that live underneath the few stilt houses locals call home. The rivers here are always in a state of flood, but eventually channel and delta out into the Great River.

    Off the coast are various islands, hundreds if not thousands, where people take boats and stake a piece of land for themselves-- if only temporary. Some islands are massive enough to harbor the various pirates that ransack the Kuas, others create shoals and sea caves, some shrouded in mist, while others disappear frequently and entirely. Island life is a gamble, it can either be fulfilling and prosperous, or decimating and tragic.



    Culture

    The culture in the Squall is what one might expect from such a hardened area to live. The people don't live in large communities generally because large communities are hard to form. From the difficult environment, to the difficult people, the Squall is more for independents or the parties of few. Tricksters and sly people are constantly on the edge of outwitting a traveler of their money or valuables.

    Swamp hags and sea witches make plenty of their perfect conditions of isolation. The regular folk here are wary of other Squall natives, they live in small villages as larger ones get targeted and plundered by pirates. The people here are very good at hiding: hiding their valuables, their food, themselves, and their true natures.

    Pirates are abound here in the Squall. Some live on the Great River, Kawakyojin, pillaging what they can from village to village. But the most profitable of the pirates lives amongst the islands out at sea. They plunder not just their own Kua, but Kuas all around, ransacking any town or city by the coastline or if close enough to the sea, any riverside village too. Their favorite place to plunder is the Plains, Storm, and Forge Kuas as they are the most profitable, yet also the furthest away-- but that makes their treasures even the more rare.

    The clothes here are more basic than elsewhere. No villager wants to be flashy as to evade the ever sliding eye of a pirate or thief. Pirates adorn the comfortable clothes they traditionally wear as they are always on the ready to defend themselves or hoist their colors; some, more vivacious pirates, wear flashy clothes, but these would be pirate kings or lords-- still lawless and constantly changing.

    The food here is mostly seafood, as fishermen make their weight in food everyday. There aren't too many spices as they would need to be imported, but damned be the pirates if that wasn't a hot commodity they wouldn't steal from the other Kuas, usually the Valley and Plains.

    Religion in the Squall Kua, though, is passive. People are, who people are. They don't care much for established religion and don't mind it if someone else does. Witchcraft plays important roles in the swamps and on the ocean, where people tend to be more spiritual and superstitious, but nothing is exempt here. Some, especially those that live on the sea or rivers, do revere the myth of a giant water creature, a leviathan of legend and lore, that could swallow the sea, but instead created it, dousing the earth in water's gift of life. Kyogre images can be seen here and there and having some kind of respect for it, or having a relative that does, seems to be the only thing all Squall people have in common.

    --><--
    ^^^Click the Pyukumuku for my URPG Stats^^^


    Mako | Morru 07/27/2017
    Marlon is literally @ Liam









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    Ocean Dweller Administrator Surfer Liam's Avatar
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    Aurora Kua




    Geography


    The Aurora Kua is where one half of the continent begins; the Squall continental shelf buries downward as the Aurora’s jams upward, giving the Aurora enormous, rocky peaks. These majestic mountains have towered over Onmyo for centuries, constantly in a climb to the heavens. But even here, lush greens can be found, rivers and fauna are abound; glaciers and valleys can be found all over, but there are a few landmarks that anyone can easily identify.

    In the north center of the Aurora sits the largest glacier; a plain of ice and snow where the blizzards rage and pack into what would be a hilly valley. Few make homes here as the weather is constantly shifting, wild and untamed from the frigid cold and mixing pressures. This glacier is eventually narrowed by the tall mountains that surround it near its south-eastern side. The sun and gravity work together, funneling the melted glacier water into a river that empties out into the Aurora’s largest fjord (see below).

    The glacier crests over a mountain so high that clouds regularly mist its middle. The highest peak in all of Onmyo stands firm at the center of the Aurora kua. Temples dot the spiraling stairs that have been carved on the mountain, creating a path for travelers and pilgrims. These traitorous 100,000 steps are infamous for having wild Pokémon attack, playing tricks on travelers with air-thin hallucinations, and wearing even the most ardent of people down to a weeping husk. Yet at the top of the world sits a golden, glorious temple. Glimmering in almost purity, is where the High Sage is rumored to spend most of her time.

    The western coast of the Aurora is boarded by tall mountains that quickly block off the grand river, known to the locals as Visalasamp (this is the Kawakyojin, or Great River, as known to the Squall). Small streams that dump into the Visalasamp from the melted snow caps of these mountains carve easy valleys to enter the Aurora. On the other side, however, is the Aurora’s largest valley. Green with lush, mountain grasses and flowers, this valley is one of the most beautiful places in Onmyo. Smaller streams cross their way across this valley, parching the thirst of the flora with constant, mineral rich waters. The air here is one of the purest, and residents make sure to keep their "small" valley amongst the mountains clean.

    In the south flow most of the rivers that empty into the ocean. The mountains follow the rivers as they part and march into the ocean as well. These create massive fjords, where the mountains seemingly jet out of the ocean, already formed as rocky peaks and follow their brethren into the heart of the Aurora. The largest of the fjords is on the eastern side, part ocean and part melted glacier water from the massive glacier (in fact the largest glacier; see above), making it one of the most oxygen rich fjords and teeming with life. Near the sides of the fjords are lush areas of green, where the only trees in the entire Kua can be found. People make their homes in the crevasses or near the shores here as the weather is much more temperate than in the mountains.




    Culture


    The people of the Aurora Kua vary depending on where they live-- though, not many people occupy the Aurora anyway. The people in the fjords are cheery, more down to earth (literally) people; hardy souls and overly hospitable, these people find joys in almost every aspect of life. They may not follow the more famous sage’s advice and ways of living, but these people do them justice when it comes to living each day to its fullest.

    In the Great Valley, the people are peaceful, quiet, and attuned to nature. They follow the sages with whatever advice they give, yet they also seem to follow their own mantra: cleanliness is supreme. They make little to no waste, clean any trash possibly found in their haven, and scorn those who pollute—especially in their beloved valley; so pure and fragile, it cannot be smudged by the smallest irritant.

    Then there’s the people in the mountains. They are distant and recluse, not so much cold themselves, but the cold prevents much socializing. The sages are prominent here, and their influence is strong. People live a minimalistic life—some wishing not to, though. It seems the higher the sage, i.e. the more enlightened they are, the more recluse and mysterious they tend to be. The epitome, of course, is High Sage Silvia. These people are very spiritual, nonmaterialistic, and wise over their years. They may be hard to reach, and their issues with trust make the hard to break, but once cracked, these people may help you see far beyond what was previously imagined—but don’t hold your breath, they are fiercely loyal to the Aurora Kua and only the Aurora Kua. Believing their ancient culture, which once was thriving with esteem and excellence, has the potential to reach that great prestige in a second coming, in another golden age—and all on their own accord.

    The food the people in the fjords eat are namely fish and seafood, cooked over fires and salted nicely, resourced from local mines. Up in the Great Valley, the people farm Piloswine and Swinub—only training them into Mamoswine to sell to others, or travel into the mountains. Up in the mountains, people generally send a few villagers to get rice from the Squall, meat from the people in the Great Valley, and fish from the people in the fjords. Periodically do they find food in the mountains, but it’s usually a flying Pokémon, which isn’t always bad.

    In the fjords, the people wear whatever clothing is comfortable: simple fur coats, thin long sleeves, etc. The weather there is calm and nice enough for average layers. In the Great Valley, the basin acts like a warming pool of sunlight during the day, thus, the people wear thinner, yet traditionally long shawls and sleeved shirts. They tend to layer up at night as the cold sets in. Up in the mountains, especially on the glacier plains, people wear thick, layered furs: coats, shirts, pants, boots, hats, etc. The sages go for simpler robes as they reach enlightenment, fending off the cold with their minds as coldness is only an experience the body set upon the mind, and therefore, can be ignored once tranquility is attained.

    Religion is speckled here. In the fjords, the people are not very religious, nor spiritual, but livers of life in the moment. In the Great Valley, the people recognize the sages and their wisdom, but seem to have a distinctive way of equalizing what the sages teach to their own love of the earth and nature. High in the mountains, however, is where the spiritualism and religious people reign. They spend most of their days in meditative thought on all issues, both those that influence everyday life, as well as those that plague the Aurora, but they mainly attempt to reach balance; they seek not just for themselves, nor the Aurora Kua, but all of Onmyo to reach enlightened balance some day. The old religion has ancient relics among the oldest temples-- drawings of a flying creature that lives under the fjords that the people used to worship, a silver, psychic bird with respectable power: Lugia.

    --><--
    ^^^Click the Pyukumuku for my URPG Stats^^^


    Mako | Morru 07/27/2017
    Marlon is literally @ Liam









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    Some quick updates and clarifications!!

    Plot Quests:

    Plot Quests are up to the Player and Navigator to come up with an idea to develop the Player’s character, explore the world, and gain experience for the Player’s team. These can range from heists, monumental battles, taking a cooking class, learning how to HM Surf on a beach, pillage a village, climb a mountain, plant some berries, etc etc. Anything you want! When asking for a Plot Quest, you can either have a plot ready in your head, convey it to the Navigator, and start the quest thread yourself -- or leave it up to the Navigator and they will come up with an idea for you!

    Details: Similar to other quests, any Pokemon on your team involved in a post will gain +0-3 levels at the discretion of the Navigator depending on the quality of the post!

    Each 5th post will be a milestone where any Pokemon of the Player’s team involved up to that point will gain a bonus of +1-3 levels! I.e. at post numbers 5, 10, 15, etc, you get a bonus (again at the discretion of the Navigator depending on post quality).

    A Plot Quests ends at the discretion of the Player! Whenever you’re satisfied, let the Navigator know and they will wrap it up for you -- or you can literally convey that yourself in a post, e.g.:

    After climbing the treacherous mountain, scaling ice covered ledges and sheer cliff, Eggs Ample was exhausted. He took up the friendly valley folk’s offering and hopped on top of their Mamoswine. Returning all his Pokemon to their respected Apricorn capsules, he shifted his bags into a comfortable position and fell asleep on top of the gigantic beast. The swaying from the Mammoth Pokemon as it began its descent rocked Eggs gently, enough to remind him he was moving, but smooth enough not to disturb his sleep much. Only when reaching the valley did he wake and decide to continue forward on his path toward the Squall; the rumors of pirates and raiders tugged at his anxiety, but his imagination of adventure ran rampant. With a final farewell, Eggs Ample was off, into the morning day break and onto his next tumble in Onmyo-- only this time with pirates! (OOC: I’m going to end the Plot Quest here; thanks for navigating me!!!)

    Berries:

    When signing up for Onmyo, you may bring in any berries you own in URPG with a 1:5 ratio, i.e. if you have 1 Sitrus, 2 Lum, and 3 Mago berries, you’ll have 5 Sitrus, 10 Lum, and 15 Mago berries in your Onmyo stats.

    When finding a berry randomly during one of your quests, you will receive it on a 1:1 ratio, i.e. if you find a random Enigma berry during a Beginner Quest, your Onmyo stats with have 1 Enigma Berry as well as you getting an Enigma Berry to put in your URPG stats.

    Once a week you can post RP style about your character replenishing an entire slot of your berries in the Berry Grove. This can only be done in between quests and must be at least 250 words, be of good quality, and approved by any Navigator. E.g. if you have 3/15 Lum berries, make a good quality post with at least 250 words, it will get approved by a Navigator and you will have 15/15 Lum berries for your next quest.

    Disclaimer: you don’t have to write about growing berries to replenish them-- be creative! Write about your character going to a market and trading goods for berries, or working on a field, maybe they planted a berry before their previous quest and are now returning to find a full-fledged berry tree, write about how your Zigzagoon randomly picks up items and found some berries, etc! The edge of your keyboards are your limits!

    Random Drops:

    You will have a 20% chance of finding a random Apricorn or Berry per post outside of Leader quests. There is a higher chance of getting an Apricorn native to the Kua you are in and those non-native. There is also a chance of finding up to 3 Berries at a time.

    Example:
    !d 100: 18;
    !d 2 (Apricorn = 1, Berry = 2): 1;
    !d 6 (1-3 non-native, say 1 = Red, 2 = Yellow, 3 = Black, 4-6 native, i.e. Blue): 5
    -- Player found a random Blue Apricorn!

    Another Example:
    !d 100: 12;
    !d 2 (Apricorn = 1, Berry = 2): 2;
    !d 3 (number of berries found): 2;
    !d 2 (1 = different berries, 2 = same berries): 1;
    (Using this list,and barring numbers 6 [Leppa] and 16-35 [berries with no effect], as these berries do not have any significance in Onmyo) !d 2,67: 28(reroll), 63 (Jaboca);!d 67: 14 (Aguav)
    -- Player found 2 berries: Jaboca and Aguav! (Both Onmyo and URPG stats gain +1 Jaboca and Aguav berries).

    Reminder on Post Counts:

    A post should be at 250 words and good quality. If under 250 and poor quality, it may not count as a post and therefore not go towards the goal nor will you get a random drop roll for said post.

    Post requirements are stated but are similar to MCR for stories in the sense that they are recommended. If you finish a Beginner Capture quest and intend on capturing a mon yet with less than 10 posts, it really should be around 8/9 with very good/high quality posts all around. It is at the Navigator’s discretion to continue a quest if these haven’t been met and the player wishes to capture a Pokemon.

    --><--
    ^^^Click the Pyukumuku for my URPG Stats^^^


    Mako | Morru 07/27/2017
    Marlon is literally @ Liam









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